![]() The setup will only work in TV mode, meaning that players with a Switch Lite and those taking their Switch on the go have to stick with the compromised control scheme. Ultimate, can now use GameCube controllers to play through Super Mario Sunshine as originally intended. Owners of the Gamecube Controller Adapter, which was originally released for Super Smash Bros. This week, Nintendo announced a new update for Super Mario 3D All-Stars that rectified this issue. ![]() ![]() Related: Best Kids Video Games Perfect For Holiday 2020 Presents No hardware released for the Nintendo Switch has the ability to replicate this functionality, and the game plays slightly differently because of this discrepancy. ![]() depending on how much the player pushes in the trigger. Sunshine was one such game, controlling the output of Mario's sentient water dispersal robot F.L.U.D.D. Much like some games releasing right now on PlayStation 5, games on Nintendo's GameCube had the option to take advantage of analog triggers, and many first-party games took advantage of that. If you like this project and want to help its development, please consider helping on Patreon.However, one major problem in terms of perseveration of each game's original experience was the lack of GameCube controller support for Super Mario Sunshine. If you want you can share your configuration files here.Īs always, this project was made possible thanks to the support I get on Patreon. Run "WiimoteEmuConfig" and map the controls for your games (it will list all the games in the wbfs folder).Press Start/Home and select the option "Copy SYSCONF from real NAND". Power on the Wii again and from postloader go in the channels menu.Power on your Wii and run the homebrew "BTWiimoteInject" and when it's done turn off your Wii (there's no soft-exit).Very important: merge the folders, don't replace them. Unzip the archive and copy all the content of WMEmuHack to the root of your USB drive.Hiidra will remove its need, but for now we are stuck with it.īefore installing the hack make a backup of the "nands" folder in case you have save files you care about, just to avoid issues. Also, even though the bluetooth module is completely patched, somehow neek fails to boot if the module is not wired. The hack includes a new build of neek2o in which I fixed a bug that caused many games to corrupt saves. There are more features that I have planned, but I will reveal them in the future.īefore installing the hack you need to already have portablizemii installed (even the VGA patched one is fine). Can map a stick to the dpad (for games like Paper Mario or Kirby).Tilting and other movements will be included in a future release Support for emulating wiimote shaking.Fully customizable button/feature mapping via included configurator homebrew.Classic controller and motion plus will be included in a future release Currently support a bare Wiimote or a Wiimote+Nunchuk.Emulates a single Wiimote, more could be implemented in the future.For those who don't know, this hack allows to emulate a Wiimote by using a GC controller. It took a while, but I think I finally got to a point stable enough for a beta release.
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